It's not like they couldn't have just coded in a means to return the trinkets to your inventory when the hero shows up again. That defeats the whole purpose of making those deaths temporary. It punishes players for playing smart and quitting before they lose everything. In other words, I have to metagame and deliberately exploit game mechanics, when the devs just went to great lengths to get people to stop doing that sort of thing with the latest patch. Yeah, my other heroes at less than half health can finish the Thing with no healer, no problem, it will be fine! Tell me, you think that's a realistic option when the Thing from the Stars crits and blights your Vestal, drops her to death's door, and she dies to blight immediately? Yes, I know if you win the battle you get to retrieve the trinkets. Alternatively, during the Farmstead quest I have to suicide the whole group after something goes wrong so that it will be 8 trinkets lost and trigger the Shrieker right away, rather than playing smart and quitting out of the quest at that point. The easiest way to do that is to send them to the Farmstead and lose on purpose, so at least I get those heroes back too, but it's still metagaming. It forces me to deliberately lose 6 more trinkets if I want to get them back, which means 3 more dead heroes. Losing two unique trinkets is far, far worse than losing a hero. It's silly because it breaks the narrative and undermines the whole concept of deaths in the Farmstead being temporary.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |